Applying the Gamification method to solve your problems. This term is regularly used in businesses and corporate organizations. For the general audience, gamification is relatively a new term, and it is misunderstood for its meaning.
But what it can do to solve your problems and what kind of problems it solves. This article will delve deeper into the meaning of gamification solution and how it presents innovative solutions for real-world problems in simulated surroundings.
Gamification is used by various industries today operating the world and has benefited through it by successfully solving the problems impossible to solve. You can see many examples of success through its application, and since its emergence, it has evolved, but it still has a long way to go before making it full circle.
How gamification solve problems?
Businesses are opting for gamification to help in identifying and solving real-world problems. Businesses take real-world problems and fuse them into a gaming context to provide a fun and interactive way and engage the employees and everybody in the business to solve the problem. In such an environment, a person gets a kick and motivation to solve a problem for a reward/recognition.
Through gamification, you can reach a wide range of the population to address the problem. You can reach a variety of people from every background and educations for addressing a solution to your problem, which would not have been possible without the concept of gamification.
It allows brainstorming the problem presented with an unlimited number of participants together. In the simulation type of environment, the apprentice learns how to use their skill outside of their classroom in a simulated real-world experience without worrying about real-world ramifications if they commit any mistake or make a wrong decision.
Proven example that gamification works and what is its ability
There is an excellent example of why gamification is a great tool for problem-solving. In the year 2011, approximately one thousand people from all over the globe connected to the internet and logged on to play an online computer game based on the surroundings of a geopolitical situation situated off the coast of Somalia. Now the players playing the game were required to make strategies and new plans to solve the problem of piracy in the international seas, and players have to plan with not taking much help of the military of nations. The gamers who participated in the game were from different professions and backgrounds. Some were specialized in politics, where some had military skills, many were from the legal department, and some were technical and security experts.
This game introduced the world to a new concept known as MMOWGLI, which stands for Massive Multiplayer Online Wargame Leveraging the Internet. This technique was used by the US government and is a solid example of a gamification solution used to gain several inputs and methods to solve the presented problem. Which, without gamification, would not have been possible.
According to the gamification def, in the year 2011, the game was developed to solve a problem of scientists studying the DNA of an enzyme found in monkeys to find the cure for AIDS. Nearly 40,000 people took participated in the game and unlocked the structure of the enzyme. It shocked the entire world that the mystery which could be solved in 15 years was solved within ten days. The numbers are crazy, and that is the power of gamification. And after this, the scientist’s community was brought more closer to the potential cure for HIV.
The way of building a case for gamification success
It does not matter how complex or simple the problem is when you collaborate and share your ideas with other gamification applications. It has unlimited potential for problem-solving. Therefore, creating a gamification solution through simulation is a great business asset and helps any business gather input from employees, which is not possible through any other means.
But how is it possible for a game to solve problems? The Gamification process uses the powers of games and harnesses the power of the human tendency to compete against one another and solve the problem. It’s in human nature that we like and want to be rewarded, attain status, and like the competitive environment. It is very true when one person or many people can help a cause or benefit all humankind. Ultimately, when working together, humans and machines can bring a change to the whole world. And this is what is achieved through gamification.